

Once I had all of the textures imported into my textures, I then highlighted all of the animation frames within the specific animation that I wanted to create sprites from, I then chose “Sprite Actions > Create Sprite” from the pop-up right click menu to create sprites for each of the frames as seen above. Textures will be used to store the raw texture files.įor this test, I will be using textures ripped from Mortal Kombat of character Liu Kang, as seen below. Sprites will store my textures once they have been converted to sprites. I have then used “BPs” for Blueprint storage, Flipbooks for flipbooks of animation. I have set up several different folders including the master folder “M圜ontent” which will contain everything. I have started with a fresh blank template within UE4, and have loaded it accordingly.įirstly, it was important to ensure that all of our asset management file setup in order to ensure so I set up several folders within the content browser to allow me to keep everything organized and tidy, to follow professional work standards and procedures, as I would be expected to follow this within the Industry. One of the techniques that we will be the creation of a 2D character, with the use of a Animation State Machine, as well as the basic character movement and animation sprites.
2D SIDE SCROLLER UNREAL ENGINE 4 HOW TO
Within our Unreal project, we are required to learn basics of unreal, and fundamental programming in order to allow us to learn and understand how to use the engine to a level at which we will be able to create a prototype game build within Unreal Engine 4.
